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작성자 Fred
댓글 0건 조회 184회 작성일 24-06-22 10:44

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Variants

Utilize the Unreal Editor's Variant Management UI to enable and manage Variants in your project. First, make sure that you have the Variant Manager plugin turned on to enable this UI. Once you've done that, you'll see the Variant Manager panel that is divided into four columns. On the left-hand column you'll find a list of Actors. To tie an Actor to a Variant simply drag the Actor to the Variant on the left column. To remove an Actor click it in the list, and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. If you click on a property, you'll be able to see its saved value. The right-hand side button lets you to save the current value. When you alter the value the Variant will update the captured value and save the updated value for the property. The Level Viewport value won't be affected but the project will be saved. When the Variant is activated, the Variant will be able call the functions that are available to the bound Actor.

Unlike the previous Variant Manager unlike the previous Variant Manager, the Variant Manager is able to record properties that are revealed by Blueprints. These properties can then be automatically bound to Actors. You can also associate the properties of your Actors to Variants. If the Variant is set to on the property's recorded value will match the Variant's value. If the Variant is off, the property's recorded value won't be updated.

You'll also be able view the constraints for the Variant that you are currently working on in the Values panel. If your Variant is set at 150 percent BOM, for instance you'll see that the car's model has been set to 150%. You can incorporate this information in your user interfaces. You can also toggle between different trim options for the Variant.

As with other components of Unreal, Variants can be edited and added to your project. After you've created the Variant, bound it to an Actor and save it, the Variant Manager can be used to activate the Variant or alter the properties of the Actor. If you're developing an interface using thumbnail images to show the different Variants you're working with.

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